This evening, at the suggestion of
theblunderbuss, four of us sat down to play a game of Fiasco. It's a GMless game that involves making your characters together by figuring out how they're related, giving them motivations, and then setting them off with an idea of their aims and seeing how badly wrong things can go. The style it's aiming for is the idea of a caper movie, and I think we got that, although possibly at a slightly odd angle.
Explaining this may be a little tricky, so let's start off with a crude ASCII diagram of what the relations between characters were...
( Seriously, if there is one thing you read this review for, let it be the crude ASCII diagram. )
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Explaining this may be a little tricky, so let's start off with a crude ASCII diagram of what the relations between characters were...
( Seriously, if there is one thing you read this review for, let it be the crude ASCII diagram. )