bouteillebleu: (Default)
This evening, at the suggestion of [livejournal.com profile] theblunderbuss, four of us sat down to play a game of Fiasco. It's a GMless game that involves making your characters together by figuring out how they're related, giving them motivations, and then setting them off with an idea of their aims and seeing how badly wrong things can go. The style it's aiming for is the idea of a caper movie, and I think we got that, although possibly at a slightly odd angle.

Explaining this may be a little tricky, so let's start off with a crude ASCII diagram of what the relations between characters were...

Seriously, if there is one thing you read this review for, let it be the crude ASCII diagram. )
bouteillebleu: (Eye (rainbow))
How many of you learned code languages like this at school to have secret conversations with friends? What sort of codes were they? How easy or hard did you find it to learn?

(The one I learned was called "Uvuguv", because you put "uvug" between the start of a syllable and the rest, so "what" because "wu-vu-got" and so on. It took me a few weeks of listening to other people for it to click, and then I could speak it fairly fluently.)

How many of you would consider a LARP (or tabletop) game where something like this was used for representing/physrepping multiple languages? If you wouldn't like it, what are the problems you see with it for you and for a game in general?




I've floated this idea in a couple of places, but (a) do not have a game idea that needs language physrepping, and (b) am aware that when I've suggested it, people have said they'd find it difficult to do. I plan to follow this post up with some more thoughts about methods of physrepping language in LARP games.
bouteillebleu: (France France Revolution)
I've just finished a three-day trial as a content developer, and it was a lot of fun. It pretty much involved coming up with silly ideas on demand, and then coding them - okay, so they didn't need to be silly ideas, but when I got the list of the NPCs I could use, I decided to do a story about how someone had been turned into a bear. :)

Hopefully I should hear back in the next week or so. So, now that's done, I'll be spending my days playing Pop'n Music like mad, and hopefully getting a replacement dance mat (my current one has a crack right across one of the arrows). Back to the life of a geek of weird Japanese PS2 games, I think.
bouteillebleu: (France France Revolution)
I have come to realise that the Da Vinci Code would have been much better had it been written under the Infernokrusher Manifesto. Demons and Angels at least went some way towards this, when SPOILER ), but DVC doesn't have nearly enough explosions. Or, indeed, any.

Also, Lost in a Good Book by Jasper Fforde improves on the first of his Thursday Next books, and has made me buy the third and fourth books, because it ends on something of a cliffhanger. I also have whole shelves of impulse buys from Oxfam and G&P that I ought to have a look at - who knows, some of them might be good, and the ones that aren't I can donate back once more.

As for real life matters - well, I've got a three-day trial in July, and after that I shall hopefully be working at a computer game company. (Online games, rather than for consoles.) Thanks, [livejournal.com profile] thistle_chaser, for letting me include those MUSH samples - they were impressed that I'd done something like this before.
bouteillebleu: (Reading)
Finished reading Sabriel yesterday, and I'm now trying to figure out how to combine it with the last children's/young adult book I read, Mortal Engines. Something involving the Charter Magic and the forehead marks from Sabriel, combined with the forehead marks of various job types from Mortal Engines; and the Charter Stones powering mobile cities, either by being mined from a dangerous place or by the cities having to visit them to recharge. The Charter Magic system in Sabriel also fascinates me on its own, so I'm going to play around to see if I can come up with something vaguely similar.

I didn't enjoy the books quite as much as the people giving them rave reviews, but I'd probably give them both four out of five for interesting setting and reasonable character motivation, so I can see why someone who's less fussy about their fantasy fiction would give them a full five out of five. And I am fussy, believe me, so it's not that they're bad books. It's just that several months of exposure to [livejournal.com profile] limyaael's rants on fantasy fiction have led to me noticing the flaws in everything I read. :)

Still, Sabriel seemed to be reasonably good, and did have some very interesting ideas, particularly in the magic system (the way necromancy was done was awesome). So I'll be getting the sequel(s) from Amazon at some point.

And finally, here is honestly the last rant you will hear from me on Mythago Wood: because I wish it had been more interesting. )

Other than those books, I've recently acquired the Farseer Trilogy by Robin Hobb, and I've got Tigana and the Fianovar Tapestry by Guy Gavriel Kay to have a look at. I seem to be pretty much sorted for fantasy fiction at the moment, but if anyone has a suggestion for something else I should read, do comment to give me a recommendation.

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